The Diablo developers were very keen on communicating how carefully they handled any changes and alterations to the original gameplay experience. Whenever you make a character online, you will be able to link them to your Battle.Net account, which will let you access your characters across your PC and consoles. It will even feature cross-progression for consoles that support it. The game is coming to both PC and consoles, with full controller support. The new title will include remastered versions of both the original Diablo 2 and its expansion Lord of Destruction. There are updated things, but nothing that will change the fundamentals of the game." "This is meant to be that same title people enjoyed those years ago. "We want to bring this game into 2021 but it should still be the exact same gameplay experience people had all those years ago, just with a solely visual update," explained Diablo Developer Matthew Cederquist. According to the BlizzCon 2021 presentation, you will also have the option to play Diablo 2 Resurrected in the original 2D graphics. Hopefully, eventually, they will have it operating smoothly without the limits.Blizzard announced that they will be releasing Diablo 2 Resurrected later this year.ĭiablo 2 Resurrected is an HD remaster of Diablo 2 that will feature the option to play with 3D assets and will come with a number of quality of life changes. Rate limiting is happening now and is seen as "mitigation" rather than a long-term fix, whereas queues will be deployed "in the coming days on PC."īeyond that, Blizzard say they've drafted in folks from across the company, "not just on the D2R team", to help work on the issues. These include rate limiting, which will prevent players from creating too many games in quick succession, and login queues, so players don't overwhelm servers and instead line-up like they're joining an MMO. The post ends by explaining what Blizzard are doing about the issues, which includes several less than ideal fixes. (You can read on best Diablo 2 builds guide here.) Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing."īasically, you're all too expert, and videogame guides are to blame. Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. In 2001, there wasn’t nearly as much content on the internet around how to play Diablo II 'correctly' (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc). "We mention 'modern player behavior' because it’s an interesting point to think about. Which is where we move into player behaviour. "We did optimize this service in many ways to conform to more modern technology, but as we previously mentioned, a lot of our issues stem from game creation," says the post. The above linked post is long and admirably detailed in its breakdown of why this happening, but in particular Blizzard place the blame on some legacy code related to creating and joining games, and reading characters from the database. Sunday saw an even higher surge in traffic and the servers fell over again. We decided to roll back that Friday update we’d previously deployed, hoping that would ease the load on the servers leading into Sunday while also giving us the space to investigate deeper into the root cause."Īs it turned out, rolling back the patch wasn't enough. "This was exacerbated by an update we had rolled out the previous day intended to enhance performance around game creation–these two factors combined overloaded our global database, causing it to time out. "This was a new threshold that our servers had not experienced at all, not even at launch," reads the post on the Blizzard forums.
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